Welcome to MOTODEV  |  Join  |  Log In
 

Gain Access to Any Device, Any Network, Anywhere

The mobile application development lifecycle is an extensive process from concept to market. With the myriad of mobile handsets available in today’s global marketplace, content developers are constantly challenged with creating applications that can work on hundreds or even thousands of different devices. It is therefore imperative to ensure that each stage of the development lifecycle includes a testing plan and that when running performance analysis or QoS monitoring the results are 100% percent accurate.

One MOTODEV Fast Track solutions provider, DeviceAnywhere, simplifies the process by providing solutions which enable users to test their apps on real, physical devices via the Internet. With innovative device interaction technology, DeviceAnywhere enables developers to connect to and control over 1,500 different devices on more than 30 different carrier networks worldwide. Through DeviceAnywhere’s original, non-simulated, real-time platform, you can remotely press buttons, view LCD displays, listen to ringers and tones, and play videos just as if you were holding the device in your hands.

By employing real devices, DeviceAnywhere enables users to test on actual handsets without the hassle of purchasing physical devices and carrier plans. Developers can also gain access to pre-released devices not yet available on the market, and access value-added features fundamental to the delivery of a successful mobile product.

DeviceAnywhere

DeviceAnywhere also ensures that less time is spent running the same script across a large number of devices, thereby empowering developers to bring higher-quality content to market faster than ever before.

DeviceAnywhere Services

DeviceAnywhere has several helpful features and benefits that promote more efficient development and testing of mobile solutions including:

  • Access to pre-released devices not currently available on the market
  • Real, physical handsets connected to live networks – NOT emulator/simulators or other technologies that may control only a subset of the device functionality.
  • Pixel-by-pixel representations of LCD displays allowing for accurate image and text matching – displaying exactly what the end-user would experience.
  • Video controls allowing users to record up to 100 frames of device activity, which can then be reviewed
  • Upload and export of live session data as either frame images or movie clips, which can then be shared with colleagues or simply e-mailed directly to the user for later review
  • A Record and Playback script-creation element that enables users to record series of steps on devices – scripts are saved and can be edited and/or replayed at any time
  • Collaboration features allowing users to share devices with colleagues, invite other users and monitor live sessions
  • Sharing of devices with more than one user at a time to ensure efficient, maximum collaboration
  • The ability to view all devices shared with others, view sessions joined while online and review the results of continuously-running monitoring scripts

DeviceAnywhere promotes flexible pay schedules through which users pay flat, monthly access fees and then pay as they go for time used on devices. DeviceAnywhere also makes customer care representatives available 24/7 to assist users.

You can discover how the process works by reading the sample cases on DeviceAnywhere’s website:
http://www.deviceanywhere.com/index.aspx?sid=2&ssid=8

For more detailed information about DeviceAnywhere Services including Device Anywhere Pro or Device Anywhere Monitoring and to sign up to the Motorola Virtual Developer Lab and test your solutions, visit DeviceAnywhere in the Fast Track Center.