Now Available on MOTODEV: MOTOPRO Mobility Suite Overview
The MOTOPRO Mobility Suite integrates the Application Server with device management and mobile security functions. These elements work together to enable businesses to extend their enterprise applications to mobile workers while ensuring system reliability, data integrity and network security.
Come to MOTODEV and check out what the MOTOPRO Mobility Suite can do for you and your enterprise.
Bluetooth offers great advantages to the end-user in sharing data and connecting devices to one another. Developers nowadays wish to implement this feature to create more engaging applications. This article provides a "quick-start" overview of how to use the most important features of JSR-82 (the Bluetooth API) with Motorola handsets. With a description of the basics of device and service discovery, client/server connections, and some usage tips, developers will gain a basic understanding of Bluetooth use. Add sample code of a very simple Bluetooth client/server application, and you're ready to create applications on your own.
Creating applications that have a small footprint is key in developing for mobile devices. What happens when you depend on using large amounts of user-supplied data, though? The answer, of course, is auxiliary storage in the form of SmartMedia, CompactFlash®, Secure Digital and Multimedia Cards, or even a Memory Stick®. Allowing access to these storage media, then, is as important as that light footprint for your application. This technical article gives readers the details they need to allow mobile applications to leverage the power of add-on storage in Motorola handsets.
The Motorola ROKR E2 is out, and developers will benefit from upgrading to the newest version of the SDK v6.1 for Linux OS products for that handset. Also covered in this new release is support for the A1200 (AKA "Ming"). If you're not developing for Linux-based handsets, the new SDK v 6.1.1 for Motorola OS Products is now available.
Developing for BREW? BREW device details are now listed on MOTODEV. Highlighted devices include:
Developers pulled out all the stops at JavaOne to bring fresh new applications to the small screen in the JavaOne installment of 2006//CODE:MOTO.
In the Gaming and Multimedia category, Anki Nelaturu won the grand prize for his 2-D puzzle game entitled "Boomerang." In Boomerang, players navigate the forest and use (not surprisingly) a boomerang to swipe objects from forest creatures in order to get home.
Issac De Pena won the runner-up category for his mobile version of Sudoku and Kakuro. Both are logic-based Japanese puzzle games that are catching on worldwide.
In the productivity category, Raffaele Sena won the Grand Prize for his application, "FuelMeter." According to Sena, this application was inspired by a pocketful of receipts that never made it to his home accounting process. Now, using his new mobile application, Raffaele can track fuel purchases through his mobile handset, and gain details on his average fuel economy, total expenses and total miles traveled.
Runner-up J. Selvin created an application that allows users to view travel itineraries by supplying Personal Name Record (PNR) information to servers at travel companies. Using that PNR information, travel outlets can push an XML file to the traveler's handset, allowing them to keep abreast of changes "on the fly."
The new Motorola Q gives users one of the first landscape 320x240 screens on a Windows Mobile® powered smartphone. To use the new Landscape Smartphone emulator image to get your application ready for the Motorola Q, or to learn more about building resolution-aware applications, visit the Adapt Your App page on the MSDN Windows Mobile Developer Center.